Hey every one.
Not sure if this is the place to put this post but I thought I would ask.
I'm currently trying to bake out a normal map in maya using transfer maps. And I have done this many times. Never had an issue till now.
When I bake out the map it seems to also bake out the edges of the low res mesh.
So the final product is the high res normal map detail on top of every square face of the low res. its very strange.
If any one has a fix or can help me figure out what I'm doing wrong I would greatly appreciate it.
Thanks
Kyoske.
Replies
also check your uv map to make sure all your edges are merged (uv editor -> Polygons -> Merge Uv's)
I feel pretty slow now. I tell myself I should have thought of that but it never dawned on me.