One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
Hi, When trying to view a texture with channel packing (where alpha is not transparency), how can I tell Affinity Photo to not display a channel with alpha applied? My problem as following: I am viewing a single channel which contains roughness map but AP always use my decal in alpha to mask channel even if it's set to…
If you hold shift while you are panning your camera, it should snap to the nearest axis plane. You can assign a hotkey to something by holding Ctrl + Alt and left-clicking on any button. (You will get a tool tip at the top of the window) Be sure to store and save your new hotkey assignments under Preferences > Hotkeys. As…
Hey lkruel! We also use Qt for PureRef. This is how we do Transparent to mouse events on both Windows and OSX: if (transparent){#ifdef WIN32 int extendedStyle = GetWindowLong((HWND)winId(), GWL_EXSTYLE); SetWindowLong((HWND)winId(),GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);#elif defined APPLE NSView* view =…
particle view shows up in files i export from 3ds max, and gets imported when i xref objects, but i can't delete it. i've tried selecting it through maxscript, but no luck. and delete doesn't work either. it just tells me "error loading particle view" then opens it anyways.
This could be hardware issue (my Vid card is Nvidia 7950 GT OC), but trying to clear new issue I am facing. I was doing a mini practice on "alpha channel," and everything was going good until I loaded all in Max... Displaying alpha on viewport looks Not alright.. (1) targa file (I got custom transparency BG.. don't get…
Hi, i feel kinda like an idiot because i have to ask this, but the view panel menu in maya suddenly vanished, and i have no clue how to get it back. Panel Menu = View, shade, light, etc...
Hi, so I set it to high quality rendering because I was told thats how to view an applied texture in the window without rendering the model, but I still can't see it. Basically I want to be able to view applied textures to a model without having to render them so I can set the checker map properly. Thanks