Hello! I am gifted with some extra spare time and thought I should look into FX Fluid systems. And I thought that I'd go ahead and ask you guys and girls which one would be the best? My goal is to bake this FX out onto a texture sheet and use it in a game related FX system. Thank you!
Points of note: 1) This isn't definitely happening. It's under consideration 2) Artists and engineers wont fall under this system. That doesn't leave too many people. 3) It's still unclear as to wether or not those people will have to go under this system or might have the option of staying with the old system. 4) *edit*…
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
well f someone is developing a 'system' for it, it will inevitiably be a an artist driven thing under the guise of being a 'system' ie more work for the artist:)