I want to create a similar particle system but somehow it dosn't work, the particle stay at the same position and are not going in the lenght by moving it. Does someone know why or what i could do to create a particle system like that?
For the long streaks you'l want to create an empty GO and attach a trail renderer to it. Then you'l animate the empty GO to move however you want. Then as a child GO to the trail renderer you'l add a particle system that emits over distance traveled to create the small shards effect
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