Hello there, My name is Patrice and I'm a 20 year old 3DArtist from germany. I Specialize in Hardsurface Modelling/Texturing and mesh optimization. My Portfolio can be found under https://www.patriceksink.artstation.comMy rates are 25USD/h Email: Patriceksink123@gmail.com
Heya, heres a little vid inspired by the new Z4 Shadowbox, but ported over to a regular 3D app - basically using cubes as voxels to cut through. Then Zbrush (3.5!) comes into play to make it all hardsurface. Hope this is of some interest! http://vimeo.com/14083398
Over the past few days I've been playing with hardsurface sculpting in zBrush, and I'm really enjoying it. I was mostly inspired by some of the models I've seen on here, and was hoping to recieve some criticism from someone! Fortunately, it's a work in progress. The image seems to be a bit skewed in the preview below, so…
I am currently working on these spaceships for my game. My polygon target for the highest LOD for now is around 30-50K. I am wondering if there are any resources, I could look at so I can improve my workflow and hardsurface topology skills, because sometimes I get lost or the topology looks bad.
Hello ! I am looking for freelance/outsourcing work, I have a very good grasp of modelling and texturing for hardsurface assets, both for next-gen PBR workflows or mobile. I might also be interested to relocate if the right opportunity arises. Portfolio: www.robertdeleanu.com Contact: justgountil [at] gmail.com
Hi guys Im looking for a Scifi hardsurface 3d modeler for my own project, as this is a long term freelancing I would like to have the candidate working close with me. Please link me your portfolio and DM me your experience Cheers Eric
hey guys, i have some experience baking objects that i sculpt and after that i do a retopology and bake... but with hardsurface my workflow doesnt work to well, ive created a low poly gun model, and after that the high poly but when i do the bake in xnormal it looks garbage and i think the problem is the smoothing groups,…
Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding. Program Experience: 3DsMax Substance Painter Marmoset Jira SVN Game Engine Experience: Unreal Engine…
Hi, i'm Silvan "Zane" - a freelance 3D Artist based in Switzerland looking for commission work. My skillset: - 3D modeling, hardsurface focus - prop concepting 2D&3D (especially weapons) - UI Design & Graphic Design I work with: - Maya 3D - ZBrush - Adobe Suite - Substance Suite - UE & Unity Discord: ZANE#4631 Portfolio:…