Yeah, the Amalur MMO was codenamed "Project Copernicus" and was in development long before Reckoning. It is depressing seeing all that great work sitting there too, wonder what'll eventually happen with it? Do you all think that having the blog focus on multiple ventures is okay? I sorta wanted it to be grounded in game…
The general advice for SSS for skin is a light pink color for Caucasian skin, or as Saurabh Jethani does in his Marmoset breakdown, fully saturates the albedo texture and uses that. It seems like SSS shader in marmoset absorbs whatever color of light you have set. So if I set red, the surface becomes more green/blue, and…
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
That is the one thing that's driven me crazy about pinintrest, you need to dig around to find the source! That said, reverse image search like TinEye make it fairy easy to find the original artist, it just takes some time. I'm a fan of what you've dubbed as the "Okay" scenario, mainly because it's searchable. I also like…
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
1. I've already polypainted my model in Z brush should I go over it again in 3D Coat? 2. What is the work flow like from Z brush to 3D coat, I get the retopologizing thing and making Uvs but is that it? 3. How do I give her a mouth cavity without ruining everything 4. What materials are good from painting skin and cloth in…
So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
I've done several art tests at this point that were followed by rejections afterwards. So far all of these have been unpayed ones. I don't know about you but for me these tests tend to be time-consuming, stressful and not very fun. Ideally moving forward I would like to be compensated so that my time and efforts would not…
Hello everyone, I'm Michelle a gameartist/concepartist who has worked in the industry - mostly indie - for around 7 years and still counting. Currently looking for a fulltime studio opportunities. I'm from south east asia but willing to relocate. Preferably to EU area but currently open to any possibilities. I'm aware this…