The general advice for SSS for skin is a light pink color for Caucasian skin, or as Saurabh Jethani does in his Marmoset breakdown, fully saturates the albedo texture and uses that.
It seems like SSS shader in marmoset absorbs whatever color of light you have set. So if I set red, the surface becomes more green/blue, and vice versa. Is this really how it works (asides from the obvious scattering of the light and exiting at different angles)? I looked up info about it but didn't read anything about the absorption of particular colors, only the process of scattering the light.
The main question though, is it breaking PBR norms to use your SSS color artistically? If I am texturing darker skin, it seems like a bluer SSS color gives the final surface color I want. Seems to hold up well under different lighting conditions as well. If it looks good, is it good?
Thanks for any advice.
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