oh - i didnt read your reply properly assuming you're using lumen and thus need physically accurate lighting values that multiplier wants to be lot bigger than 3 - right now the surface is emitting very little light I cant remember what ue5 does but on ue4 i think we found that white emissive with a multipier of 1 gave us…
Hi all! This is an environment piece based off a real bicycle rental shop that went out of business in Pulau Ubin, Singapore, done in unreal engine. Bicycle rental shops are slowly closing off on the island, especially with the recent pandemic driving tourist traffic down. Hopefully this artwork will now let more people in…
Hi guys, so I was experimenting with lumen on a project that I was finishing in UE 4.26, but I'm having a few issues. My main problem is about the shaders, this wwater shader is not reflecting at all in UE5, the first picture is in UE4 and the second on UE5. The reflections in the glass are also looking odd. Also I'm…
Hello there, Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how. I've tried the LOD generation tool and am trying to fix this error: LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour. currently also trying Render an…
Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.