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UE5 Bones Creation for Control Rig

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Markovca polycounter lvl 4

Hello there,

Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as Maya, etc. Yes, we can use it for animation, however I'm looking for info about this step of making in UE5


Thanks in advance

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