Home Unreal Engine

UE5 Bones Creation for Control Rig

polycounter lvl 4
Offline / Send Message
Markovca polycounter lvl 4

Hello there,

Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as Maya, etc. Yes, we can use it for animation, however I'm looking for info about this step of making in UE5


Thanks in advance

Replies

  • sprunghunt
    Offline / Send Message
    sprunghunt polycounter

    UE5 Bones Creation for Control Rig

    As far as I know you can't create bones or a skeletal mesh in Unreal unless you want to code your own solution to do this. You have to use an external piece of software. But blender is free and works fine for Unreal.

    Here's a tutorial I found helpful:

    https://youtu.be/8BWha4W_njs

Sign In or Register to comment.