Hello there,
Is anybody can help me to understand how to create my own skeleton for mesh for future creation of control rig to use it to animate a character in sequencer? I know about Mixamo and other stuff, however I'm interesting in possibility to create bones and skeleton directly in UE without external software as Maya, etc. Yes, we can use it for animation, however I'm looking for info about this step of making in UE5
Thanks in advance
Replies
As far as I know you can't create bones or a skeletal mesh in Unreal unless you want to code your own solution to do this. You have to use an external piece of software. But blender is free and works fine for Unreal.
Here's a tutorial I found helpful:
https://youtu.be/8BWha4W_njs