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Render Scene Color to texture (Diffuse bake) in UE5?

greentooth
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another caveman greentooth
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how.

 I've tried the LOD generation tool and am trying to fix this error:

LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour.



currently also trying Render an Unwrapped Static Mesh Material to Textures | Unreal Engine Documentation
Render to Texture Toolset Setup | Unreal Engine Documentation

No results so far.

Cmd: ke * rendertextures
Called ' rendertextures' on everything in the world and 0 instances succeeded


Another way around.. is it possible to convert the whole scene to a point cloud within UE?

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