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UE5 Preview: Emissive texture at shallow angle issue

polycounter lvl 5
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atunnard polycounter lvl 5

I'm having a problem in unreal with my emissive texture. I want to place it in the gaps between blocks so it lights up the space in-between. The glow only shows when looking into the gap from steeper angles. At shallower angles and as the distance from the light increases the glow rapidly disappears. Widening the gap starts to fix this issue however that isn't an option for my scene. Im a UE novice and exhausted all I can think of, does anyone have an idea of how I can fix/workaround this?

Intended:







Glow disappears:








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