I understand why this doesn't work - the green box doesn't directly inherit the transforms of the path so it doesn't translate the transforms to the child object (axis stays at origin through the whole path movement), but want to know if there's another way of getting it to work! :) This is the basics of how the scene is…
I've been working with Unreal more, and I'm getting annoyed at constantly having to manually move things to 0,0,0 and then export them one by one, so I threw together a quick script that I thought would do the trick. This does 90% of what i need it to do. It goes through the selected objects one by one, stores their…
using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
Hi guys! I am thinking about how to improve the quality of my 3D terrains. I am using standard tangent space normal maps, but lately I have been reading about object space normal maps and bent normal maps. I don't know if they are a good option and used for static landscape meshes. I mean, mesh is static, although for…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
So I am new to 3D modeling and something that I have noticed is there are times where I see things being modeled as one object and others multiple and curious as to the reason one might do it one way vs the other. I imagine certain use cases that might lend itself to one way or the other but I am curious as to what those…
Hi folks! Hope everyone had a great Thanksgiving! I have a couple of questions in regards to referencing objects and materials. What I'd like to do is create a library of materials and a library of more complex objects (with hundreds of parts) that would be used again and again for various projects. Then pull those objects…
Greetings folks. We're looking to hire a very skilled modeler who can re-create the vintage truck seen in the attached image. The truck will be used as a so called hero object (meaning one of the most visible and important pieces in the scene) in our upcoming game for next-generation consoles. We're using the UDK at the…
Hello, I'm just getting into sculpting with mudbox 2011, and got a question about working with multiple objects. For example, Imagine having one object as your character and another object representing some sort of belt. I imported the 'belt' object later, after I did some sculpting on the object I started with. Now I just…