Hey Polycount! Building a computer from scratch for the first time, so I have a lot of worries going into this and definitely would like to consult people more experienced than I. Objectives* Double check parts list to see all components work. * Build a computer for roughly $1000 * Build a computer that will last 5+ years,…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
Hello, I am searching for visual artists, that can
contribute assets to my private project. I am a German computer
science student who loves playing computer games but gets
disappointed by 80% game companies deliver and the other 20% are too
short to spend a reasonable amount of time with. For most of the 80%
a quote of a…
You also likely wouldn't need a demoreel. Here's a good write up on weapon art for games and presentation which might help. https://80.lv/articles/3d-weapon-art-workflow/ Ultimately what you want is good quality renders in engine. While it helps to optimize I wouldn't make it your focus, i.e follow best practices but be…
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Layout Preview Hello everyone. We are a small group of students, who worked together to build a cool weapon for CS:GO weapon finish contest, themed in 70's and 80's sci-fi. It’s a wonderful theme and bring many memories on older gamers or 70’s and 80’s art admirers. So, first of all we would like to thank Valve and…
Plaintextures are happy to bring you this 80 high resolution professional looking metal PBR textures. All materials have been indexed by categories in the Blenders asset browser. The whole pack can be found here.
Hey so I guess to add to this more. I've been drawing dinosaurs, in some form, since I was 5. I'm an 80s kid so wow I had Land Before Time, Jurassic Park novel then movie, etc, dinosaurs were huge back then. Love dinosaurs especially those docuseries with the cg dinosaurs. Always thought it'd be cool to do something like…