Hey all, Here is my first try at modeling a car, I decided to choose a classic model with a fairly simple design. I'm looking for any type of feedback be as professionally critical as you'd like. The high poly and low poly are near completion, I'm about to move on to unwrapping but would like to get in a few critiques…
Hello all, I have installed Softimage 2013 x32 bit and I want to import drow's model into the program. However when i try to import the file which i got from this page : http://www.dota2.com/workshop/requirements/Drow_Ranger, via the valvesource plugin, i get the message that the file is NOT smd, even though it has the…
I'm getting some weird artifacts on p Marmoset Toolbag 2 and I don't know how to resolve this. This is what I get when I set it up on Marmoset Toolbag 2 with the usual settings I use. The reflections seem to be off, too. If I invert the Gloss map however (never had to do this with previous models), I get the reflection I…
3D CHARACTER ARTIST/MODELER nFusion Interactive is seeking a CHARACTER ARTIST/MODELER for a multi-platform NextGen title with a major publisher. Should be an expert 3DstudioMax and/or Maya, and well versed in ZBrush and Painter and have extensive mesh/UV skills. Applicant should be a creative and organized individual with…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
I can strip model in max by selecting an edge and pressing shift+transform to clone edge. What other apps support this kind of function I can't find it in wings3d. How about Maya, XSI,silo,..ect.
Working on a gloomy stagecoach for a small game: Feedback appreciated! The texturing is not done yet, I have yet to add detail and define the wagon better - but the model feels pretty much done and the basic feel of the texture is there I think.
Here's a model I'm creating. I need some critics on how I'm doing becouse I'm still new at polycount... Also can anyone send me a normal maping tutorial ? Thanks... See ya ! Trifke_BD
Hi Everyone, This is a new model I'm working on. Plan on creating next-gen low poly from this in the end. Does anyone have any ideas on what vehicles tricount should be for a next gen game? Feedback appreciated