So i know this is pretty subjective and also depends on the work (i.e current gen vs. handheld), but out of curiosity what do most people consider the favorable method of presenting finished work in a portfolio, fully triangulated and game ready or quads? as i see it here are the pros cons' quads: pros: shows how good your…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
Hi guys, I'm a 3d artist starting a Normandy SR1 remake (interiors) for my portfolio, using Unreal Engine 4 and targeting "next gen" specs aka PC/PS4/X1. Basically make it as top quality as possible, the "ultimate" Normandy. I'm undecided on the visual direction of the project, and this is where I'm asking for your…
Quake was one of the first games I ever played It has been a huge influence on me artistically. I am aiming to model something true and immediately recognizable to the original designs of the first game. To create a likely interpretation at current gen specs. There have been more recent versions from id showing up in Quake…
Hey polycounters! I've joined the Retrogasm contest on Facebook and figured I can post it here as well, It will be a 3D model but as I am also doing a bit of concepting I figured I can share it here as well for that :) For the ones who don't know, Retrogasm is a contest of taking a 6 gen character or older and recreating…
Environment Artist Playful Corp. is looking for an exceptional and creative environment artist that is looking to help set the standard for Virtual Reality and Sandbox games. A secondary skill in concept, level design, animation or technical art is a huge benefit. The ideal candidate will have a passion for playing and…
Hello! For our 2nd year project, a group of 4 students had about 3 months to create something in Unreal 4. We decided to make a realtime trailer and submitted the gold version yesterday! Crit is welcome! Edit (23/05): We were selected to have a chance to spend 3/4 weeks polishing this project after our handin for a chance…
Hi, My name is Santiago Hoyos and I am an Environment / Prop artist. I graduated from Full Sail University with a BS in Game Art and the honors of Valedictorian and Advanced Achiever. I was also awarded with five Course Director Awards in multiple areas (Methods Of Design / Level Assembly And Lighting / Fundamentals Of…
Hey guys. First time posting on here but I am a regular viewer of the handheld thread. I was just wondering if any of you guys/gals have some suggestions for my Final Year Project at University. I am planning on creating handheld versions of current gen protagonists. For example Nathan Drake from Uncharted and Kratos from…
Hello everyone, I am new to polycount and also fairly new to 3d character art. I am currently working on my second character personal project. The character is to make a current gen version of Prince of Persia. It's still very early in its stages but I would love to progress with this project with the help and critique of…