Hello. I've been having a little play with Marmoset lately and could do with some feedback on the model. I'll get the ball rolling with a few points myself. - The skin spec is a little out at the moment I feel. - The t-shirt needs some further detailing - His lip colour seems off, will try some variations in that area (I…
I'll post my works in progress and hopefully finished pieces in this thread, my goal is to learn stylized modeling and texturing like you see in games like WoW, League, Blubber Busters, Darksiders... Questions, critiques and suggestions are welcome :)
hey all, trying to sharpen my high poly skills, seems a requirement now to get a job....I just came off a 3 month contract at Gearbox Software..so I am trying to land somewhere else..this piece is an informal art test for someone I know...as well as a portfolio piece... comments appeciated..I'll post more as I complete it.…
Hello guys, I would like to share my recent quick prop works from last three sprints with a group of talented peeps. Each of them done within few hours. The idea of the sprint was to create something from scratch to presentation ready within one day. I really enjoyed the sprints which helped me to evaluate myself better. I…
Hello Polycount, I'm a recent grad and I have started to create some different art from what we made at school to try and make my portfolio more unique. I started this project a couple days ago and I'm always looking for C&C. I know there is a huge firearm community here, so I'm looking forward to any tips and tricks…
I need models and such to rig so i can make a reel, this is for my own personal use so I will be keeping the rig files etc. If you want me to rig characters for you for your projects I can do that at a negotiable rate but for right now I'm just looking for stuff to flesh out my reel.
Hi I have seen many ways of making UE4 landscapes but wondered what is proving to give good results and keeping a good frame rate. I am going to jump into it tomorrow so any tips before I start would be great. I am thinking of making the landscape in Zbrush/ Mudbox for hightmaps rather then World Machine.
So I decided to change things up and model a gun inside maya. While googling I came across a wonderful concept art done by Greg Broadmore. So I had nothing to do with the design, only modelling. Feedback would be awesome! The current version is not an exact replica of the concept, this was done intentionally to ease the…