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Sniper Rifle Practice

polycounter lvl 4
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xXSP3CSXx polycounter lvl 4
Hello Polycount, I'm a recent grad and I have started to create some different art from what we made at school to try and make my portfolio more unique. I started this project a couple days ago and I'm always looking for C&C. I know there is a huge firearm community here, so I'm looking forward to any tips and tricks anyone is willing to throw my way.

Some reference,
Complete.png
Top.jpg
ThreeQuarter.PNG

My progress
Rifle_02.jpg

Replies

  • Shrike
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    Shrike interpolator
    proportions looking good but your edges are too sharp for a bake, especially that indent with the warning sign is a lot softer. Try doubling your current ones in size and really bevel that one part
  • RabidRabit
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    RabidRabit polycounter lvl 9
    Not a problem with your mesh specifically but the lighting for your renders is sort of "hiding" the details. It's all visible, but takes an extra second or two to get a good read on the model.
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    Thanks Shrike for the info, I went in and softened the edge by the warning sticker you had mentioned and will be going around adjusting more edges as I go.

    Also thank you RabidRabit, I understand what you are saying about my renders, so I made some adjustments and think it is a lot easier to see the details.

    Here is an update of my progress from today.
    Rifle_03.jpg
  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    your model looks good from what I can tell. but I would suggest being careful about using air soft and toy guns for refrences. They tend to be close in appearance to the real thing but I have ran into issues where the can be off on proportions and detail compared to the real firearm
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    RaptorCWS - Thanks for the heads-up, I'll keep that in mind for my next project.

    Here is my progress from today, I was able to complete the stock and some other small adjustments. C&C always welcome
    Rifle_04.jpg

    I plan on making a scope for it and I was debating to make a bipod as well.
  • ActionDawg
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    ActionDawg greentooth
    Just commenting on presentation, your renders are terribly flat.
    This is a quick and dirty edit, but see how much easier it is to read forms when you use a larger value range:
    oDzfDo8.jpg
    Don't do this in photoshop or with any post though because that would just be avoiding the problem, do it straight with the renderer for the most control.

    Another thing is the barrel being clipped off in the top two would look better as a fade.
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    Somedoggy - I have messed with the render and I think I got it to be better and more what you are talking about.

    Here is the final high-poly that I will be using for the low and bakes, so any last minute C&C would be awesome.
    Rifle_05.jpg
  • ActionDawg
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    ActionDawg greentooth
    I think the edges are still very sharp, as has been said. The ingame model will have trouble catching reflections.

    lwXXKCe.png
    Above I tried to match the sharpness close to what your hex nuts look like for the one on the left. Notice how the one in the middle barely changes the silhouette but catches light significantly better.

    The definition in your rendering improved a lot in these last ones :)
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    I know it's been a little bit. Here is some screen-caps from XNormal of the first bake and low. I have a couple things to fix but it turned out pretty good for the test.

    Rifle_06.jpg

    Somedoggy - Sorry I didn't notice your last comment, while I fix some of the problems from my test bake, I will go back and mess with some of my edges from the high-poly.
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    Here is some screen-caps from UE4 of my texturing process. It's mostly just base colors right now, and a simple roughness map.

    Rifle_07.jpg
  • xXSP3CSXx
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    xXSP3CSXx polycounter lvl 4
    Another update on the texturing process. The first one is a clean version, then one that has been out in the field, the last is some experimentation of trying to get a design without to noticeable of seems.

    Rifle_08.jpg
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