So I decided to change things up and model a gun inside maya. While googling I came across a wonderful concept art done by Greg Broadmore. So I had nothing to do with the design, only modelling. Feedback would be awesome!
The current version is not an exact replica of the concept, this was done intentionally to ease the modelling/animation (will be animating small pieces after I finish the model).
Here is the concept (not done by me):
WIP:
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If the choices I've made reduce the overall appeal of the model, I'll make the necessary changes. I wasn't a big fan of the light wood color of the original concept so I changed it.
The model is using Metalness workflow. The metalness map is in the bottom right corner of the texture sheet I posted. It's the one that is black and white. The roughness is on the bottom left, normal is on the top left, and albedo is on the top right.
I've been going back and forth on how much of the concept I want to follow. I've seen Weta studios interpretation of the concept, and used that for reference as well. They didn't quite follow it too closely either. Granted, I did have more of the original color in place, however after playing around with different colors I thought this version looked a bit better.
My main goal on this model revision (the most recent update) is making sure the metals look like metal and the wood looks like wood. On personal projects I leave a little room for happy accidents. Granted, if the model clearly looks worse due to the chosen colors, then I would definitely make adjustments accordingly.
Here is what Weta did:
The previous chosen environment had a lot of diffused lighting which may be washing away a lot of the material surfaces.
Let me know if this looks better. This is the same exact model and settings, just a different pbr environment in marmoset.
Edit: I just noticed some artifacts in the normal map when I changed the lighting environment... Made me cringe lol! Gotta fix it now!
You should also add some localized dirt as well where the different pieces touch each other.
It's a good start but the wood needs a lot more work. Wood is very difficult to get right with PBR (IMO) so keep at it.