Crazy final bid. Hope it's made up of more than just cardboard. More views here in case you want to ref it: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=300341614844
So instead on continuing to be scared of somewhat complicated things in hard surface (more complex than a minimal prop). I decided to find something I'd say is intermediate. Edit Concept Identified thanks to @Harlyk http://www.3d-ring.de/3d/3d-galerie.php?img=6164 I looked for a portfolio or something to link to but only…
Hey Polycount, I've been doing a lot of character modelling and zBrush work as part of my studies so I want to take things in a different direction and try out Hard-Surface modelling. It's been a lot of fun and I think I'm on the right track. There are a couple major aspects I'm aware I need to rework but if anyone has any…
@sprunghunt The custom complex collision mesh thing sort of works but you're still unable to declare more than one. The reason for wanting the custom meshes is to tailor player collision to promote movement fluidity and use something akin to but not identical to the visual mesh for projectiles. it's not for performance so…
1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]
As the titles says, Basically I'm looking for a solution akin to this http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal…
Hi all, this is a project I'm working on at university. It's my first full hardsurface project, being a character artist traditionally. Any critiques and feedback welcome.
This is my first time posting here! I've decided to get some high poly practice so I've selected (with permission from the artist) this image from Josh Kao: Here is a quick block out. After taking these screen grabs I've spotted a few proportional problems, but I'll correct those as I go.