Hi, I'm very new here so I hope you guys can help me out a little here. I am pretty aquainted with zbrush and som mudbox, but I've been having difficulty trying to create non-organic stuff in both programs. I've seen some really nice armor modeling in the Dominance War and I was wondering if they extracted their normal…
I'm going to be creating a dance club environment that requires crowds of people dancing that will be seen from afar. The model of the people can be rather low-poly because of this, so not many details are needed, as well as very minor texture work, if any at all. Looking for a decent sized crowd of people in a single…
Yes, thanks for asking, I have been working on the Cloth and armor parts. Here you can see the FBX, I'm still making a few tests on textures, but here are a few screenshots of my result so far. Mostly trying to explore what kind of patterns would fit the shapes of the cloths. model I will update textures again in a few…
Hi everybody! I'm a freelancer italian artist i just graduated as a generalist and now i want to specialize in concepts and models. Occasionaly i rig(character rig,with facial animation and dynamics) or script something, but i don't enjoy it so much. anyhow this is my Reel at the moment: [ame="…
Hi everybody,I'm newcomer in this forum I always follow your posts and I'm very happy to share new information with you. My name is Andrea, I work in Video-games industry as 2d concept artist and traditional animator. and now I decided to come into 3d world.I would like to take the chance to ask you for some advices: this…
MindOverEye Studio Looking for LA area Game/Real Time Character Modeler (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time character modeler for an upcoming Unity project. We are based in El Segundo. If you are interested, please send your resume, reel and rate…
I'm not entirely sure I'm using the correct term, I'm referring to the way things like bushes and trees are normally modelled, with a solid trunk and then a series of planes that have textures of leaves - giving the feel of a fully modelled tree for a fraction of the vert count. The way I'm currently doing it is with two…
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
Hi everyone I'm looking for 3D modelers for my Five Nights at Freddy's fangame called Butcher's Diner if you want to know more about the game click this link: gamejolt.com/games/Butcher's-Diner/771819 If you're interested contact my discord it's Halozilla2009#3493
This character was created as a personal test and training project.
The main goal was to practice and improve my skills in character modeling, focusing on anatomy, proportions, clothing details, and overall silhouette. This is not a final production asset, but part of my continuous learning process. Any feedback or…