Hey guys this is just a PSA. Looks like in newer version of Maya (2020 is what I am on) you can change the world axis up from Y to Z. This makes parity with other applications like Unreal a lot simpler. Don't have to mess with export settings or figure out any maths. The more softwares are homogenous the more brain can…
Hi!I want to practice creating realistic plastic material in Substance so I've started a new project.I'm trying to recreate a Sony controller and I'm aiming for a clean look for now.Here is some screen grabs from Max,it's now ready for exporting to Zbrush.
I'm having a really confusing zbrush problem. All of a sudden, I lost my UVs when importing FBX to zbrush. The UVs are still there on every other program, just not Zbrush. I tried importing an older version of the FBX and UVs still there. I exported it from Blender 2.79. Can anyone help? I worked with the FBX on Substance…
Hey guys. I've been always wondering how to do this and now I have a static mesh thats small and I dont need a square texture. Right now I have it taken up half the height of the 0 to 1 space. I dont know how I can export this out (Maya User) as a 1024x512 or 512x256 non square texture. I saw a thread here before but cant…
Hello guys, I'm confused here. I have an 8K normal map which I loaded into SP to texture my gun. I export textures at 2K resolution but when I open in MT2, it looks horrible and pixelated. My textel density is not the problem because if I take this same 8K normal map, and downscale it to 2K in photoshop, it looks perfect!…
As the title state, Ive been looking around for a good 3d painting app. Wanted one that I could either combine (easy) with PS, or be that "all-in-one" solution. Tried different demos bodypaint/deeppaint/mudbox etc., but none of em really have that WOOW effect. What do you guys use? For the patient -> Question for…
Hi all, Trying to bake down this server box asset, but getting a bit of weird waviness on the grooved parts of the server, within my Normal map. Technical Info: - Baking inside of XNormal - Using a Cage, and exported via XNormal's object exporter - Have tried tessellating the low poly mesh for baking but this actually made…
Hey! Lately I have been playing around with terrain generation in various applications. I never really took the step from generated terrain to realtime 3D terrain - but with the new landscape feature in UDK I wanted to see what I could put together. This is not a gameplay scene and I did not work under any texture or…
Hi all, 3DS Max question So I've noticed that when importing objects, using FBX, it may come in as an editable poly or an editable mesh. These are objects that I created and exported with FBX - default settings. The were ALL editable poly when exported. I just can't figure out why some are converted to editable mesh on…
Hey guys, I'm going to be doing some isometric art for an upcoming project and I've decided to layout my architecture in Maya first, then export the edges to vector lines in illustrator - only problem is I can't get truly straight vector lines when I export! My model is basically a primitive cube yet the vector plugin is…