Hi all,
3DS Max question
So I've noticed that when importing objects, using FBX, it may come in as an editable poly or an editable mesh. These are objects that I created and exported with FBX - default settings. The were ALL editable poly when exported. I just can't figure out why some are converted to editable mesh on import - since I never use editable mesh it creates an additional step converting. I've looked through the FBX settings but can't see any setting that I could use to always import as EP - I noticed that the obj import dialog does have a check box for editable poly.
Not a huge deal but would like to eliminate the EM if possible.
Thanks!
CO
Replies
I suspect it'll convert any geometry it considers shit to editable mesh.
Editable poly has rules, if it doesn't fit those you'll get a mesh