Hey guys this is just a PSA. Looks like in newer version of Maya (2020 is what I am on) you can change the world axis up from Y to Z.
This makes parity with other applications like Unreal a lot simpler. Don't have to mess with export settings or figure out any maths. The more softwares are homogenous the more brain can stay focused on where it really matters.
I just wanted to share because I just discovered this by accident and I know a lot of people have trouble figuring out export pipelines.
Where to find the setting:
Settings preferences | Maya 2016 | Autodesk Knowledge Network
Replies
Well, new to me.
I'm actually not a fan. Fbx takes care of the coordinate conversion very nicely for export/ import to other apps. but Maya doesn't bother for its own native format so if you switch to z-up you have to manually convert your scenes and that's a right ballache with rigged stuff
Plus when you are jumping back and forth between programs its more draining if you got same thing called two different names. For somebody only doing modeling it probably don't matter but if you have to do more stuff where the axis is important it can get confusing and frustrating. Hence why I was pretty excited when I saw a "make those problems go away button."
I'm not doing anything with rigs though. Theres a nightmare I don't have to worry about