Hello guys, I'm confused here. I have an 8K normal map which I loaded into SP to texture my gun. I export textures at 2K resolution but when I open in MT2, it looks horrible and pixelated. My textel density is not the problem because if I take this same 8K normal map, and downscale it to 2K in photoshop, it looks perfect! Here are the screenshots. Here is how it looks in MT2.
Left is normal map downscaled to 2K in PHOTOSHOP.
Right is normal map exported at 2048x2048 in SP.
Is there any settings in SP I can change?? Maybe I should change all filtering from Bilinear to Nearest or some other magic settings?
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I just tried the solution and it's a lot better, although there's still some pixelation in some places in comparison to the Photoshop downscaled texture.
Is the pixelisation coming from textures or the content generated in the layer stack ? Identifying exactly the source of the issue would help to fix the bug if there is one.