Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
I've tried to import a low poly mesh from maya after uv unrwrapping it, and converting it to a .fbx file. these errors appear: [Project management] Save successfull [Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed [Scene 3D] [FBX] : Mesh normals are invalid (some values are null)…
So I finished the high poly and bake aaaages ago. The texture has gone through a couple of iterations. I'm doing my third try at it at the moment (along with a bunch of other things, I've told myself no subd work until texturing done) so I thought I would post it here and maybe get some input on the texturing. This began…
I'm trying to replicate this torus shape with "dents" in it and the problem is that I can't clone geo in radial array so it would stack poly to poly and maintain perfect round shape. I've tried two approaches. 1)Cut across two smaller dents. In this case I get perfect round shape with equal distance between dents if I weld…
Hi All Having recently purchased a book by two of the guys from Panzar Studios (3DS Max 6 Animation With Character Studio 4 And Plug-ins), I came across htis snippet from the start of chapter 5 : In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with…
I've just upgraded (or downgraded as the case may be) from Maya 2016 to LT2018. In the Quad Draw tool I'm getting a noticeable delay when drawing polygons in the time between when the mouse is clicked and when a new quad appears. It's not unworkable, but it significantly slows down the process. By comparison, in 2016, I…
Hey guys, I have a problem with baking hair on the texture. I have created hair in Maya with Xgen then I converted them to the curves and then I make "curve to tube mesh", after all, I have my hair as a polygons and I want to bake it to the texture on my head mesh. I am using xNormal (the same issue is when I want to bake…
Hey everyone! I know my problem must be super basic since I nearly don't know what I'm doing. So I was following a tutorial on Texturing and the guys said to select all polygons to apply Wood texture and then re-select polygons to apply Metal texture. The thing is, I'm able to see and overlap when I click to show shaded…
Hi) I wanted to make something for practice and had a weird idea to model something like a Game of Thrones themed shield, or maybe a small scene involving it. My initial aim was to make the shield highly damaged, with few arrows in it and place it on the edge of a cliff, so it would seem like it was abandoned in a battle,…
Hi, I am making models in 3ds max for 2 years. I am learning Zbrush for a week and have a question. I studied Introduction to Zbrush course from Digital Tutors , and saw that it creates normal maps by using the subdivision levels. Author creates the map from the highest level (4.4 million polygons) and uses it on the…