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Expert opinions - 3D Max - Skin vs Physique?

Fordy
polycounter lvl 18
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Fordy polycounter lvl 18
Hi All

Having recently purchased a book by two of the guys from Panzar Studios (3DS Max 6 Animation With Character Studio 4 And Plug-ins), I came across htis snippet from the start of chapter 5 :

In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with large polygon numbers (over 50,000 or 70, 000). We are discussing modeling with an average of number of polygons (15,000 to 20,000), where skin is preferable.

The only difference between Skin abd Physique is that the latter has only one skinning method: adjusting the envelopes of the bones to the vertices of the model. However, unlike the envelopes in Skin, this method is perfect.

In turn, unlike Physique, skin allows you to assign weights of the bones influence directly to the vertices for a fine adjustment.

Taking this into account, we suggest that you use Skin, a standard 3DS Max tool. We only use Skin in our work.

Would any of you professionals agree or disagree with this?

Should I use Skin or Physique?

Thanks in advance!

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