hello! Just though it might be fun to start a thread for this particular model sense I am going to return to it and really detail the hell out of it in and out of zrush. I have taken this from my hard-surface modeling thread here. If you wanna look at other had surface models Ive done, I suggest heading over there as I…
http://www.gamespot.com/news/section-8-dev-files-for-bankruptcy-protection-6407886 TimeGate Studios files for Chapter 11 in Texas Southern Bankruptcy Court following fraud suit. Section 8 developer TimeGate Studios, which also contributed to Aliens: Colonial Marines, filed for Chapter 11 bankruptcy protection this week in…
I've been reading stuffs about normal map in this forum and trying to understand about how tangent being calculated differently resulting artifact, and I wanted to relate the knowledge to how xnormal never worked well for me when I'm doing hardsurfaces(with character it's usually ok). But it must had given me brain damage…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
So the plan with this guy. Full project all the way through as my portfolio needs some new personal art and much more textured objects. WORLD WAR ROBOT - LARGE MARTIN Some presentation / mood ideas Summary I've been a fan of Ashley Wood's work forever now and finally getting around to getting one of the robots from the…
hey finally i found time to "finish" a piece. that's a bunker with tiled maps as also with sculpted parts (the pillars) realtime in the UDK editor it was done while lecturing in berlin. i wanted to show the students how to make good looking tileable maps and normalmaps and how to model meshes for this kind. then we also…
Hello, I'm a game art student from Lawrence Technological University and this topic is about my 3D modeling project over a two week process. It is somewhat of a re-post because my original post disappeared. The project is to go through the process of creating a 3D model that is ready to go into a game. The process for the…
Hey everyone, Wanting to share a WIP of Sarah's room from TLOU. I struggle quite a bit with texturing and sculpting a bit as well as lighting, and figure this would be great to do since it's a small piece but has a wide variety of hard surface and more organic models like the bed sheets/comforter and the clothes on the…
I have a substance that I'd like topublish the view in Marmoset. The substance has a few bitmaps that were baked for use with damage generators, etc etc. I've messed with the bitmap compression settings and I can't get anything that looks good, unless it'd set on raw. If I have it set on raw, the published sbsar is 166 mb.…
Hi everyone. I'm working on a new html5 game project, called Dash Rumble. Dash Rumble Click to play - v 0.2 Devlogs 1- Devlog #1: designing the game and the AI Pitch Dash Rumble is a platform/arcade action game in which you dash to death! Push your enemy outside of the arena’s boundaries to win. The project Dash Rumble is…