Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…
Hello friends, I want to introduce my new level with the industrial paсk ''Hangar'' game ready assets New update v 2.0 is available in the Asset store This update v 2.0 includes-Lods for geometry (handmade)-Colliders mesh (handmade and optimized)
Link to Unity Asset store This pack contains industrial building, modular…
So I've been working on making a modular wall panel, and I've gotten the model done. I then textured it and exported it to UDK, my textures work to some degree and look pretty decent to me (this is my first texture). But I'm having trouble getting the results I wanted. I want my wall to look very smooth and reflective,…
I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this). In the following screens, it seems that…
This is a Metra train car that I got inspired to make after riding it every day to college. My Process/ Postmortem: I started off with a high polygon version which to my surprise turned out not to be the hardest part of the process. The low polygon version was the challenge. It took hours of contemplation and planning. I…
Hey Polycounters, I wanted to get some practice in on zbrush and in particular organisc and tropical foliage with some swamp stylization. The tree's were created via zSpheres and hard surfaces in modular rock sets. I also created custom water shaders and fog planes for the water elements as well as foliage sets. I'd like…
Hey guys, Here is a new piece I am working on. It's a street corner for like an apartment building. I found some images of a couple New York buildings that I liked and went with it. The building was able to be broken down into modular pieces easily. Using a couple foliage props from the UE4 Kite Demo so as not to worry…