I'm looking to team up with a Character Animator to put some content on the Unity Asset store. I have a package mostly done now, and need an Animator to take over for my current one. I'm mainly looking to test the waters with this stuff for that market place, so if it turns out to be decent then we can continue to create…
So I decided to use all I know and finally hammer out a decent Sci Fi environment for my portfolio. Concept art is not greatest strength, so I tend to take concept from the internet like everyone else and start from there. Once I make a few things, I might add or subtract a little here and there. Either way here's my…
Hello, I'm Lee and I'm looking for freelance work! I currently have an indie license for Maya, where I can animate and rig ( using the Morpheus modular rigging system https://www.cgmonastery.com/projects/mrs/ ) I can also use Blender 2.8+ to rig and animate in. My demo reel hasn't been updated much due various NDAs and…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hi everyone, I know it's already been asked a few month ago but I'm new to UE4 and trying to figure out something with translucent materials before I get further on texturing (please consider this is a technical question and that texturing is not done...). I'm making a modular scene and I have a trimsheet with transparent…
Hi, i've started to learn how to bake light this week, and have some other questions concerning performance and materials that i can't find info about. 1. What are those other colorful maps that you get when you bake lightmaps? it seems that there are 3 of them. 2. When you have modular pieces like a wall that have an…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…