Help needed! I've been trying to add dynamics to Daz3d's riggged model. Thing is a boob is controlled by a single ball-joint? Which on its own does excellent job but I was wondering if it is possible to make that single balljoint dynamic? Bouncy etc. Any help would be greatly apperciated! Thank you.
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
Hello; I need a rigger to to rig 4 humanoid characters. I'll supply the custom rig that has 50 body bones AND 25 facial bones. Both the body and facial bones need to be rigged. Please pm your rates or you can email me contact(at) pulsetense dot com
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity. I'm kind of rusty and I am not sure whether or not I have the right pipeline. I think an approach I've used before is something like, 1) mirror and cut, then decimate to (x < 10k) triangles. 2) import…
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Hi everyone! The Free rig of Sylvanas is now available for download https://www.artstation.com/artwork/OzXA6 Here is a demo of the rig. Enjoy! https://www.youtube.com/watch?v=ns0OUDT14oM Rigging by Truong CG Artist , Model by Ray Thuc Le Rendered in Marmoset Toolbag 3 p/s: I made this character when I was in school so it…
Hello all, We are looking for someone who would be able to rig a model that has the same exact skeletal rig as the Unreal Engine 4 Mannequin, we need someone who is a professional rigger and understands the UE4 Mannequin as we are trying to aim to for animation retargetting. We only need someone to make a very identical…