I made a quick example to highlight the topic I'd like to learn more about. From left to right: High poly with 2 meshes, low poly A with 2 meshes, low poly B with 1 mesh. Note that low poly A's larger mesh has been rotated so that the planes are not parallel with the planes of the sub-mesh cap. What I think I understand:…
Hi everyone I would like to realase for free some characters (lowpoly) for advernture game or lowpoly rts game for fun, practice and who knows... start to sell . I would like to know some things , to use as the best way, Modular way and non destructive. Relation between characters and props :smile: only characters…
Hey all, Quick (I hope) question. Is there a way to change the pivot of a bone in max to have it look down the 4 axis at the next bone in the chain? I seem to be drawing a blank here, I try adjusting the pivot, but the bone follows. This is fairly easy to accomplish while building a rig in maya, but seem to be stumped here…
Wow so much awesomeness in this thread as usual!!! :D Medestruit--Looking good so far, just a couple suggestions to take it even further: -Be sure to take note of the actual form underneath the colour and shade. Right now, the form is looking a bit flat. When it comes to the roundness of the cheek, you gotta really follow…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Hey, this is my 'real' thread at PC, so hi :) Just thought i would post a wip of my barrel that i am making for a friend's game. Basically, he wanted a semi-cartoonish model, and this is how far i have got. If i am honest, i think that the maps i have on now sort of kill the slight cartoon feel that it had. So i may just…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
Is it possible to sample a cubemap from a custom node? I want to be able to use texCUBElod to sample lower MIP levels of my cube maps. For a normal 2d texture I can simply create a Custom Texture node and connect it to the Custom node and use tex2D. However, when I set the texture in my Custom Texture node to a cubemap, I…
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…