Hello guys, I have strange artefacts on my model in Unity. I suppose it happened because of a normal map. I changed export option from 8bit to 16bit (in SP), and turned off compression (in Unity). Now it looks better, but still not as smooth as it should be. Do you know any way how to fix it? (In Unityt) (Substance…
Hello Guys !! I´m actually developing a game in unity with some partners for a final school project. We are implementing the art into our unity project. The main environment is a cave so we are using a custom mapped mesh as a base for ground/wall/roofs. We imported this mesh made in Maya with a considerable amount of…
Visionary VR is seeking a highly experienced rigging artist familiar with bipedal rigging, Mixamo standards, facial rigging and Unity integration. Must, must, must be able to rig for Unity and show examples of Unity-compatible rigs created in the past. Ideally you are located in or near Los Angeles, CA and can work from…
Senior Unity Mobile VFX Technical Artist Fox Cub Games is looking to hire a Senior Unity Mobile VFX Technical artist with excellent technical knowledge and creative passion for VFX. As a Senior VFX artist at Fox Cub you will work closely with the Art Director, design team, and programming team to lead the production and…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
TECH ARTIST – UNITY Are you a creative and technical self-starter who is passionate about games? We want to meet you! WHAT YOU’LL DO: * Use Photoshop and 3D tools (3DS or Maya) to build, review and edit objects for use in both 2D and 3D games * Proficient with a wide array of tools and plugins. * Integrate and animate UIs…
Hi all! This is my first post on Polycount, sorry if I miss something (and also for my english). So I have a problem to export my animation to Unity, This is a walk animation where the hand of the model should stay at the same position. I will try to explain with a few images. This is my hand in 3ds max, they stay in the…
I'm using the Standard shader with a Specular workflow in Unity. From what I understand about Unity, gloss should be encoded in the specular texture's alpha channel. To achieve that, I use a script that combines Quixel's specular and gloss textures accordingly. From a color space standpoint though, except for the normal…
Greetings; First of all; The reason for me to ask this question is because according to the communities/ forums, that I go to, debate upon the part where if one is planning to make games on ready-made game engines and / or using C# instead of C++ for game development. The debate runs further on where the members enforce…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…