Visionary VR is seeking a highly experienced rigging artist familiar with bipedal rigging, Mixamo standards, facial rigging and Unity integration. Must, must, must be able to rig for Unity and show examples of Unity-compatible rigs created in the past.
Ideally you are located in or near Los Angeles, CA and can work from our office in downtown LA. Pay commensurate with experience.
Email adam (at) visionaryvr.com with your CV and links to work samples. Applicants who do not send links to work samples with descriptions of work performed will not be considered.
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In terms of rigging do you have a preference if it is Maya or Max?