Unity Technical Artist with VFX, Burbank, CA


Are you a creative and technical self-starter who is passionate about games? We want to meet you!


  • Use Photoshop and 3D tools (3DS or Maya) to build, review and edit objects for use in both 2D and 3D games

  • Proficient with a wide array of tools and plugins.

  • Integrate and animate UIs in Unity from concepts and wireframes

  • Deliver high quality work on-time and within budget

  • Work with a team in a collaborative SCRUM environment

  • Author and optimize high-quality assets to be efficient for all target platforms

  • Create and work with engineers to develop appropriate tech tools, shaders and pipelines to be leveraged by artists

  • Collaborate with engineers to build features and solve creative technical problems

  • Assist animators and artists with troubleshooting. Issues may include animation, world building, rigs, shaders and FX

  • Collaborate with outsourcing managers and artists for the creation and review of assets that meet technical needs set by the tech art team


  • 5+ years experience working on shipped game titles

  • Ability to use art tools–both internal and external to Unity–to create beautiful UIs, environments, and visuals

  • Knowledge of Maya and understanding of Maya’s rigging tools

  • Possess a solid understanding of animation basics: timing, eases, anticipation, arcs, etc.

  • Possess a solid understanding of shaders (not necessarily writing shaders, but knowing how to find and use them to achieve a desired effect)

  • Fast learner who can pick up tools and plugins quickly and research 3rd-party solutions as needed

  • Possess a solid understanding of modeling for limited-poly, real-time game pipelines

  • Ability to work with components in Unity (not necessarily to write scripts, but to work with existing component libraries)

  • Ability and experience in working within technical constraints of game engines and editors

  • Understanding of platform features and limitations for mobile devices

  • A desire to grow your skills and experience

  • Must be available to work full-time at our office in Burbank, CA

  • Candidates without a portfolio WILL NOT be considered. Please include samples (or links to samples) of your work


  • Scripting experience with CG/HLSL, C#

  • Understanding of hardware rendering pipelines

  • Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized

  • Demo reel that shows off your real-time FX chops (++ if done in Unity)

Qualified candidates should submit their cover letter and resume to [email protected] and in the subject of the email please write: TECH ARTIST

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