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3DS max planted key to Unity

tenshi02
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tenshi02 polycounter lvl 7
Hi all! This is my first post on Polycount, sorry if I miss something (and also for my english).
So I have a problem to export my animation to Unity,

This is a walk animation where the hand of the model should stay at the same position.
I will try to explain with a few images.


This is my hand in 3ds max, they stay in the same position all the time but when I export it in Unity, the hand move


I try to bake my animation, to link hand to this cube linked on a fixed root that I have created (it is not a extra joints of a biped) but nothing work.

I don't know what to do... I am missing an option in Unity or 3ds max?

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