I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
hi, I got the axe maya file off there workshop page, then added the defalt texture for the body it came with, but it seems to be transparent, anyone know how to fix this? Thanks
Hello, I would like to make a composition for one thing I created, is it okay to use third party models and textures for my scene? Like trees, stones and grass.Should I mention that I only created the thing? I found good free foliage on the internet from Alter 49, should I mention them?
Hi there, Im interested in learning about high to low poly texture projection. I found this article but they don't really go into how its done. http://awshub.com/blog/blog/2011/11/01/hi-poly-vs-low-poly/ would anybody know of any good tutorials that goes into such a thing? many thanks!
Hi, I'm attempting to create a texture map of this so I can project it onto its lowest subdivision, in order to transpose deform as a bent knee: But when I hit New from Polypaint, I get this: which seems to coincide with the lowest subdivision boundaries How do I fix this? :/ I'm at a total loss.
They are suffering in terms of resolution. A friend of mine has tried out Robinson: The Journey and he said it looks alright up until you get close. Overdraw is still and issue, but it can be somewhat minimized by smart branch texture layout then modeling the lowpoly branches as close to the texture as possible leaving…
I designet the outhouse with the intent of making it look as if an amateur had built it on a budget, with limited resources of materials. A hunter living alone, somewhere in a Scandinavian forrest. A minimalist, and practical of mind. The goal of this project, is to practice my skills with textures painted from scratch in…
343 Industries is looking for a Senior Texture/Material Artist to join our Environment Art team. To qualify for this position we are looking for senior level experience and a super strong portfolio. PM me for more details. Cheers!
[IMG][/img] Had to do a project for class that required modeling 5 objects and then UV mapping and texturing all of them. So here is what I came up with. Any suggestions on what I can improve?
Hello guys, i am making this as texture practice and i tought the best way to achive the best result it would be to post my wip on here so i can recive some advices and critics about what i am doing wrong. Right now i am facing serious issues in defining my metal material, so advices would be great :) Heres the viewport…