Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…
Hi there, i've built a basic wooden hut in 3dsmax and preparing everyting for texturing in substance painter. So, to make my life easier i created a tileable texture for the height-information for the wood grain. But the wood-grain should only be applied to the front and back of the wooden wall/wooden planks. So i used…
Hi guys, Id like to share with you my first set of items to the workshop. Im new to Dota workshop, was wondering what were the technical limitations and what was possible in term of customization one thing led to another I found myself starting this set a bit spontaneously. [FONT="]Ill soon have a bit of time to do…
Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
Some images from my newest texture set I'm working on. This is a dirty metal sci-fi looking texture set. All textures are modeled in 3ds Max and textured in Substance Painter, screenshots are taken from Substance Painter on a flat plane.
Hello everyone! This is my first personal work for portfolio. Models is optimized and can be used in games how main props set. Full process: low-poly / high-poly / unwrap (Blender), baking / rendering (Marmoset Toolbag 4), texturing (Substance Painter). Thanks for watching =) I will be grateful for feedback and your…
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Hey guys, I'm almost done modeling an Uzi, now there is alot of parts on this weapon and I'm thinking keeping it all on one texture set would just result in low density textures. If it were a handgun I would definitely keep it on one texture set. What do you guys think? Is it justified? Might have the Magazine, Stock,…
Hey guys, I'm working on my first set for the workshop, for one of my favorite characters: Pugna. I've already uploaded the main piece HERE I'd really appreciate any feedback/advice on the piece or my preview art. Here's a WIP of the set (minus the wand and cape), what do you guys think? Here's what the shoulder-piece…
Hello. I imported an fbx asset from some other 3D software into Maya. They have multiple sets for some reason. I would like to dump all of them into map1 which is Maya's default UV set. The problem is that the asset is 130 mesh object. I have to select each one in the outliner 1 by 1, then go to the UV window, then…