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At what point do I use more than one texture set(for a weapon)?

guitarguy00
polycounter lvl 7
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guitarguy00 polycounter lvl 7

Hey guys, I'm almost done modeling an Uzi, now there is alot of parts on this weapon and I'm thinking keeping it all on one texture set would just result in low density textures. If it were a handgun I would definitely keep it on one texture set. What do you guys think? Is it justified? Might have the Magazine, Stock, Bullet and handgrip on one UV set and the rest on the other.



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