Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
Hello, So I’ve done some minor research but I haven’t been
able to find anything really solid about creating meshes for use in a game
engine – Unreal Engine 4 to be exact, and what I was looking for was how to
create materials that would be seamless for multiple mesh types. Does this just
boil down to making sure the uvs…
I created some custom materials and wanted to save them in my project folder so those materials can be saved to source control. However, I see no way to load those materials. I didn't see a browse button anywhere. I have to copy them to the quixel materials folders for them to be usable. Is there a way to do this and I…
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…
Greeting Polycounters! I've been messing around with this glass material for forever, but I cant seem to get it right. Right now it seems to be reflecting a image of itself rather than it's surrounding area like you would expect it to. (This is most obvious with the block I placed in front of the upper windows) I admit I'm…
When I choose a to apply a material or alter a material, it takes an extremely long time for the browser to open. I did a search and found this thread that sounds extremely to my situation: http://www.polycount.com/forum/showthread.php?t=144929&highlight=slow Opening the standard material browser takes about 30-60 seconds…
Position Information Title - Environment Material/Texture Artist Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…
Hey guys, hopefully a quick one. I've not managed to find much about this for Maya, so here goes. Simple version: I want to bake normals using material ID's instead of explode baking things all the time. The link below starts with something like this: "bake from a high poly model to a low poly by matching material ids to…
Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
Hi. I have created a smart material for my asset but when the material is added there are numbers 1, 2, 3 and 4 on the material. I don't know how this has happened and I don't know how to take them off. If I go into layers and remove that layer then it removes the smart material also. Can anyone help me out please