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Liquid Development - Material/Texture Artist

Rick Vazquez
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Rick Vazquez polycounter lvl 18
Position Information

Title - Environment Material/Texture Artist
Type - contract position
Starts - immediately
Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability.
Compensation - competitive, depending on experience

About This Position

Many environment assets will be created with textures and materials for next generation game titles. This position requires expert-level experience from either the film or game industry in developing image maps and shaders that utlilize them. Those with offline render experience but little experience with normal maps are still encouraged to apply as the technology has many close analogies to established offline render techniques such as displacment and bump mapping.

Requirements:
• experience creating multiple maps (i.e. normal, specular, diffuse, effects) and combining them in a shader material
• expert level skills in Photoshop
• 3D Studio Max 7

Desired Skills and Pluses:
• high level of proficiency generating and combining normal maps from multiple sources - high poly 3d geometry, converting height maps, photo manipulation, etc.
• game industry experience
• at least one shipped title
• familiarity with Unreal technology art pipeline
• BFA in Painting/3D art or similar background

For this position your portfolio must include:
• UV layouts with texture sheets
• screens of material applied to model
• portfolio plus: 3D model rotation to show off material properties

How to Apply

Email to - jobs@liquiddevelopment.com

For the subject heading, please use the position title and your name:
• example – Material/Texture Artist (Jane Smith)

Please include the following in the body of your email:
• name, phone(s), mailing address, website
• describe your current employment status and availability
• Yahoo Instant Messenger is an important communication tool at Liquid Development. It would be helpful if you could get set up with an account and include your IM handle. http://messenger.yahoo.com

Portfolio - Include a link to your online portfolio. If you do not have portfolio work available online, please send compressed .jpg images, not to exceed 5 megs. Larger compressed files can be sent using this free service: www.yousendit.com.

Resume - attach any traditional resume you may have

Note - Due to the large number of submissions, we are not able to contact every applicant personally.

Thank you for considering Liquid Development.

Replies

  • AstroZombie
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    AstroZombie polycounter lvl 18
    We are also looking for a new <u>good</u> "Resource Manager" if anyone is interested. Best to apply through me rather than through the "jobs@liquiddevelopment" email address though.

    Position Information

    Title - Resource Manager
    Type - F/T In House
    Starts - Immediately
    Duration - Permanent
    Compensation - competitive, depending on experience

    About This Position

    As Resource Manager you will maintain a database of artists for projects. You will be responsible for supplying names and portfolios to Art Managers when they are in need of artists for their project. You will also be responsible for reviewing artists' portfolios and rating each artist on their individual talents and abilities.

    Requirements:
    • MS Word and Excel

    Desired Skills and Pluses:
    • Previous HR experience in the game industry.

    How to Apply

    PM Astro Zombie

    For the subject heading, please use the position title and your name:
    • example – Resource Manager (Jane Smith)

    Please include the following in the body of your PM:
    • name, phone(s), mailing address
    • describe your current employment status and availability
    • Yahoo Instant Messenger is an important communication tool at Liquid Development. It would be helpful if you could get set up with an account and include your IM handle. http://messenger.yahoo.com

    Resume - attach any traditional resume you may have

    Note - Due to the large number of submissions, we are not able to contact every applicant personally.

    Thank you for considering Liquid Development.
  • adam
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    adam polycounter lvl 19
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