Position Information
Title - Environment Material/Texture Artist
Type - contract position
Starts - immediately
Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability.
Compensation - competitive, depending on experience
About This Position
Many environment assets will be created with textures and materials for next generation game titles. This position requires expert-level experience from either the film or game industry in developing image maps and shaders that utlilize them. Those with offline render experience but little experience with normal maps are still encouraged to apply as the technology has many close analogies to established offline render techniques such as displacment and bump mapping.
Requirements:
experience creating multiple maps (i.e. normal, specular, diffuse, effects) and combining them in a shader material
expert level skills in Photoshop
3D Studio Max 7
Desired Skills and Pluses:
high level of proficiency generating and combining normal maps from multiple sources - high poly 3d geometry, converting height maps, photo manipulation, etc.
game industry experience
at least one shipped title
familiarity with Unreal technology art pipeline
BFA in Painting/3D art or similar background
For this position your portfolio must include:
UV layouts with texture sheets
screens of material applied to model
portfolio plus: 3D model rotation to show off material properties
How to Apply
Email to -
jobs@liquiddevelopment.com
For the subject heading, please use the position title and your name:
example Material/Texture Artist (Jane Smith)
Please include the following in the body of your email:
name, phone(s), mailing address, website
describe your current employment status and availability
Yahoo Instant Messenger is an important communication tool at
Liquid Development. It would be helpful if you could get set up with an account and include your IM handle.
http://messenger.yahoo.com
Portfolio - Include a link to your online portfolio. If you do not have portfolio work available online, please send compressed .jpg images, not to exceed 5 megs. Larger compressed files can be sent using this free service:
www.yousendit.com.
Resume - attach any traditional resume you may have
Note - Due to the large number of submissions, we are not able to contact every applicant personally.
Thank you for considering
Liquid Development.
Replies
Position Information
Title - Resource Manager
Type - F/T In House
Starts - Immediately
Duration - Permanent
Compensation - competitive, depending on experience
About This Position
As Resource Manager you will maintain a database of artists for projects. You will be responsible for supplying names and portfolios to Art Managers when they are in need of artists for their project. You will also be responsible for reviewing artists' portfolios and rating each artist on their individual talents and abilities.
Requirements:
MS Word and Excel
Desired Skills and Pluses:
Previous HR experience in the game industry.
How to Apply
PM Astro Zombie
For the subject heading, please use the position title and your name:
example Resource Manager (Jane Smith)
Please include the following in the body of your PM:
name, phone(s), mailing address
describe your current employment status and availability
Yahoo Instant Messenger is an important communication tool at Liquid Development. It would be helpful if you could get set up with an account and include your IM handle. http://messenger.yahoo.com
Resume - attach any traditional resume you may have
Note - Due to the large number of submissions, we are not able to contact every applicant personally.
Thank you for considering Liquid Development.