Hey guys, hopefully a quick one. I've not managed to find much about this for Maya, so here goes.
Simple version: I want to bake normals using material ID's instead of explode baking things all the time.
The link below starts with something like this: "bake from a high poly model to a low poly by matching material ids to avoid intersecting." I'm curious, is it possible to do in Maya?
Here's what I want to do:
> Assign different materials to different parts
> Use those materials as identifiers for baking
> Bake all ID's down onto a single map
>http://www.polycount.com/forum/showthread.php?t=102741<
Cheers.
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