Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
I'm currently experiencing a discrepancy between what Photoshop shows as my albedo, gloss, etc... textures when working in DDO and what actually gets output as flats when using the exporter. This is a random example textured with the latest version of DDO. Below is the albedo as seen while working in Photoshop. The…
Short version: I'm working with a group, we got rigging and animation files from someone we can't reach, there are issues, I'm an environment modeler with one animation class of experience trying to fix their stuff, we have a hard deadline this week. 1: I've got the source files in Maya (my experience is in Blender and 3ds…
Hi guys, I'm trying to export this entire scene out of Marmoset so I can open it unreal and get some badly needed environment fog. I'm unable to find any options for environment fog in marmoset. So I was wondering if there is some way to export the whole scene out as an FBX or something, I know I would lose shaders and…
GGX does indeed adjust the roughness curve. Some renderers have specific expectations for map calibration, some just take a standard map. Here's the XML for Toolbag 2 export vs Specular PBR (GGX): <ProjectPreset> <UseMetalness>False</UseMetalness> <FlipY>False</FlipY> <Maps> <Albedo/> <Specular/> <Gloss/> <AO/> <Normal/>…
you can either just go to file export and export it from there, or you select the brushes you need and convert them into a static mesh and export it from the content browser.
Hello Polycount, It a great pleasure for me to announce the availability of MESA 2.0 MESA is a tool-set of scripts for Autodesk Maya that can Import and Export to the Source engine. This is a list of the new functionalities and improvements than MESA 2.0 brings. * The new environment System is now completely independent…
Hello So basically iam a maya user and my client needs the output in 3dsmax scene file with some materials applied and also the smoothing groups. So i applied the Soften/Harden edges in maya and exported the file in format OBJ to 3dsmax. But in max unless i apply the modifier "Edit Normals" the normals aren't looking fine.…
Hi there! I just finished a small animation (300 f) for a prop I did and I wanted to import the animation to marmoset for rendering but I read that marmoset just works with maya for this. So I downloaded a trial for maya and basically I just want to export my model to maya from 3ds, and output it from there to marmo. I…