I'm currently experiencing a discrepancy between what Photoshop shows as my albedo, gloss, etc... textures when working in DDO and what actually gets output as flats when using the exporter.
This is a random example textured with the latest version of DDO. Below is the albedo as seen while working in Photoshop. The calibration profile used is Toolbag 2 (Specular):
And this is what gets exported when using the exporter. Calibration profile used in Marmoset Toolbag 2:
I was wondering if someone could confirm for me if this is normal or expected. It seems strange to me that there's such a discrepancy between the source texture and the flats when both would seem to be using the same calibration profiles? Thanks in advance!
Replies
Yes its normal, its to compensate the differences in two renders, but this will change with next release as they are now more similar. If you´re experiencing issues with this, you can comment out "// ApplyAlbedoCurve();" from the script located at: Quixel\SUITE\script\calibration\Marmoset Toolbag 2.jsx
Hopes this helps