Update 2/23/14 Part of my new years resolution is to get back into doing props/environments because ive been slacking for many many months, Found this sweet concept for a fantasy style fighting room(Dojo) and thought it would be a good first project to get me back into the swing of things. Very WIP right now, first pass…
Hello fellow Polycounters! Good to see you again, and thanks for looking at this thread! So I have been working on this environment for about 4 days now ( not non-stop ) and the main goal is to push myself in terms of Modular pieces for an environment and learning the PBR workflow, this is also the first time creating an…
Hey all, I'm starting my new environment. I'm going off of a piece of concept art from left4dead (I'm not copying it 100% but sticking quite close). Here are some shots of what I have. Considering the beauty shot will be near the ground, looking up at the bridge like in the concept, I figured I could cheat the top of the…
Hey Polycount! I decided to start a new personal project and I want to share my progress with you. I liked the concept and I decided recreate this station foyer. This environment is not big or very complicated, so I want to focus on lighting and recreating the mood of the concept. And it will be a warm-up before next a…
Hello! My name is Dallan Pickard, and I specialize in environment and prop creation. I am available for freelance/contract work, big projects or small projects. I have experience with PBR asset creation for Unity and Unreal Engine. I have a wide range of skills, that I can help you with. From grey boxing/prototyping a…
Hey, polycounters! The first game project here on Futuregames in Stockholm is over. We had two weeks to make a Side-Scroller for PC using the Unreal 4 Engine. Each team consisted of 3 game designers and 4 artists. This is what my group managed to pull off during this tiny timeframe! Artists Erik Rading (…
Hi been away for a while and thought it was time to start my next project. I am going to create a corridor based on Star Citizen Concept art attempting to use the decal workflow with tiling textures. Just the advanced greybox to show so far. Took extra time getting the shapes and modularity correct at this point to prevent…
I thought Merge Actors just made them into a single mesh with multiple material ids. I'll look into that. Might work to split the building into pieces and then merge actors just to get everything onto one texture. Though how does it handle tiling materials? Probably not well. I'm rendering a city - well a few city blocks,…
They do have some requirements, mostly around providing enough content in the pack, as well as a technical check. I never get it right in the first try, but most issues can be fixed. I had two packs rejected because of lack of content. Usually minimum is 5 totally different models in a pack, or if it's something like a…
Hey man, great to see you posting work! youve got some really good feedback, and I echo what others have said, particularly the symmetry of the scene; I think the symmetry of the big modular forms is fine, you just maybe want to break it with some disorder- those cables along the side could be a little more random and not…