Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones…
Hard to understand the setup. How about using Group masks? But ultimately this might be done better in a compositing tool, where you have a better material-based layout. After Effects comes to mind. Heck, even 3ds Max's node-based material editor might do this better.
Long time no post! And yes it's for a sci-fi corridor! :D This time it's going to be a spaceship corridor that leads into a gunner station. The non futuristic refers to the WW2 feel I'm searching for. Need to be done : -Space skybox, and probably a planet -Low rez for the machine gun -Props (ammo boxes, gunner seat, radio…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
hello! I've got a ton of animation sequences for a vehicle all saved out into different Max9 files. The vehicle is using regular max bones for all the parts. The programmer I'm working with wants me to rename a couple of the wheel bones so I'm going to have to rename the bones for every sequence. Is there a quick way to…
I've been recreating low poly trees from WoW in SpedTree, and I assumed that SpeedTree would use bones for the wind animations. But it actually only uses vertex animations for the wind. The engine only uses bones for animation, so I need a way to create wind animations with them. The tree is made up of 4 different frond…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
Concept can be found here, artist is Vadim Sverdlov. Here is my interpretation of its functionality. I've also altered some small things from the concept. The upper muzzle is also going to be modified to double as a taser for non-lethal takedowns. Here is my latest double smoothed blockin. Most things are going to be…
I've been using quixel 2 for a while but the performance, bugs, etc... So, I decided to give substance painter a try. Loaded a model I've already baked with 4x1 aspect ratio (that quixel handles normally) and my surprise was that it baked them at 1x1 stretching the uvmap. Does it really don't support non-quad textures or…