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[UE4] "Non futuristic'' sci-fi corridor

polycounter lvl 6
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CougarJo polycounter lvl 6
Long time no post! And yes it's for a sci-fi corridor! :D

This time it's going to be a spaceship corridor that leads into a gunner station. The non futuristic refers to the WW2 feel I'm searching for.

Need to be done :
-Space skybox, and probably a planet
-Low rez for the machine gun
-Props (ammo boxes, gunner seat, radio head set, door)
-Placing wires and refining switches boxes placement
-Polishing shaders , light...

(images below, little fail)

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