Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds?
For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting.
It would be good to have one Noise, which plugged into a blend, then a Change Random Seed Node to plug into the second blend. An option here is to use the 2D transform I guess but wondered if there was a more interesting way to get the results.