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Random Seed Node?!

StormyBA
polycounter lvl 10
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StormyBA polycounter lvl 10
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? 

For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting.

It would be good to have one Noise, which plugged into a blend, then a Change Random Seed Node to plug into the second blend. An option here is to use the 2D transform I guess but wondered if there was a more interesting way to get the results. 
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