Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
miauu's Materials Reducer 1.2.2 is available Changelog: + NEW: Slight UI changes + Fixed: Error when a material is added to an existing view in the SME
Dear community of Polycount, I am delighted to extend a warm invitation to GCLFilmMusic, my YouTube channel where I unveil my original orchestral compositions, complemented by AI-crafted visuals. 🌟 https://youtu.be/1nWxp8DnCoE?si=nXyfThiJyJsEttjg Immerse yourself in the magic, and join our growing community of music and…
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
You might have seen something like this today. Oopsie! We had a little mistake from our domain registrar this morning, they didn't auto-renew LIKE WE ASKED THEM TO. Oh well, all solved now, with a little manual jibbery-jabbery. Sorry if this prevented you from using Polycount. We like being used. Use me, baby! Etc. etc.
I recently reworked a previous project of mine! It was crazy to see how much I have improved. I modeled it in Maya, textured it in Substance Painter, and rendered it in Unreal Engine 5. The concept was made by Jim Martin.