3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…
I have never created a beard for a character. I'm currently working on a character that will need one. I was wondering if anyone had some tip or tricks to consider before I get there. I'm planning on making a small separate texture map for all transparent items, here I will have a series of hair clusters I like that I can…
Hey I have been trying to setup some mesh assembly libraries today to naturally use with the paste/tack tool, the only problem I am finding is if I save/spawn the meshes anywhere but 0,0,0 it maintains a realtive position to origin which copies and maintains a relative distance to the pivot which is where you want it as…
So, this is my first thread here. I recently saw the monthly noob challenge and really liked the concept from Tanat Online. Unfortunately it didn't win the vote, but I have been itching to do something more painterly lately so here I am attempting it... Concept: Blockout: Items: -Rock pillars -Rock Slate -Rock doorway…
hi there im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything. tho what im really after some technical knowledge. for instance.. should this all be one mesh? are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)? should i connect…
Hello my artist friends. I sit here in my cubicle and code game engines all day. Right now I am making a mobile game engine. Would someone be so kind and provide me with a simple low poly test scene thats textured and 'game ready'? Something like this is what I need…
Just curious guys but I've always wanted to know how long it takes other people to do their work. I'm interested specifically in professionals, working in a studio, under average contemporary deadlines. And of course, try to be honest and realistic. This is just out of curiosity as I said. Lets say a character to this…
Hey all, I'm starting a new project and I've decided to finally post every bit of it on polycount, for all of you gorgeous people to see :) It's going to be some sort of cat-druid or jedi master character, very old but still powerful. I'm going to take it from high poly mesh to rigged and animated low-poly. Here we go! Day…
This is a fan-art of old-time game called Arcanum. It's not exactly the item from the game, but I just was inspired by atmosphere and design of it when creating this teapot heater. For modelling, re-topology (100k polygons) and base maps baking Blender was used. Textures was created in Substance Painter. To create some…
I'm making this 'LIttle Bastard' here from the phenomenal concept by Alexander Trufanov which can be found here: https://www.artstation.com/artwork/rGbea I love his work and this guy in particular is one of my favorites. My plan is to take him all the way through to animation and into UE4/Unity, and with enough patience,…