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first attempt

hi there

im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything.

tho what im really after some technical knowledge. for instance..
should this all be one mesh?
are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)?
should i connect the head and arms to verticies on the clothes or leave them floating inside the clothes?
are normals an issue in the game engine?
stuff like that

any way im currently at the modeling stage and hopefully looking to start the uv's

any way dont hold back...

gj1km6.jpg

gj2ko1.jpg

gj3zr2.jpg

gj4yb5.jpg

gj5to5.jpg

thanks

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