hi there
im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything.
tho what im really after some technical knowledge. for instance..
should this all be one mesh?
are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)?
should i connect the head and arms to verticies on the clothes or leave them floating inside the clothes?
are normals an issue in the game engine?
stuff like that
any way im currently at the modeling stage and hopefully looking to start the uv's
any way dont hold back...
thanks
Replies
The vertex weights might differ a bit, and you might get clipping in-game. Which is bad.
Also.. is that a Jedi Knight?